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Mighty No. 9 designer Keiji Inafune regrets the delays that hit the game, but also talks about the possibility of a sequel.

Keiji Inafune Regrets Mighty No. 9’s Delays, Yet Teases Sequel

Mighty No. 9 designer Keiji Inafune regrets the delays that hit the game, but also talks about the possibility of a sequel.
This article is over 8 years old and may contain outdated information

After all that Mighty No. 9, the spiritual successor to the Mega Man franchise, has gone through with its impending release, Comcept’s Keiji Inafune expressed his regret over the numerous delays in a recent interview.

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The Kickstarter-funded side-scrolling action platformer was first met with great enthusiasm by Mega Man fans, but it then hit some snags in development. This caused the release date to be constantly pushed back—a fairly common occurrence with crowdfunded indie games.

Inafune had this to say about the delays.

“[The reason for the delay] was not because we were shorthanded, but due to how we were going to sell it, and then biting more than we can chew after declaring that it will be released for all the hardware. But it was a good [learning] experience.”

However, now that it seems like the release of Mighty No. 9 is more or less locked in, Inafune then started talking about a sequel.

“One more thing I’d like to say is that Mighty No. 9 is a [set of] ‘contents’, meaning it’s not just a game. We’re also moving forward in an anime and live action film for it. Development for a sequel is already in our minds, and we all share the feeling of ‘we’ll do it even if it doesn’t sell.'”

This isn’t the first time a famous game designer constantly hyped up a game, despite problems.

Mighty No. 9 is set for release in North America and Japan on June 21 and Europe on June 24 for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Wii U, 3DS, and PC.


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Sonny Go
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