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La-Mulana Creator’s Thoughts on the Japanese Indie Scene

Japan's indie scene has some issues unique to the region.
This article is over 11 years old and may contain outdated information

Playism is a company focused on localizing (mostly) Japanese indie games in the West. Most of you are likely familiar with the name from the recent La-Mulana remake release, which Playism localized and Active Gaming Media Inc. published on Steam.

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The official Playism blog has an interesting feature on La-Mulana developer Takumi Naramura and his view on the Japanese indie scene, which is more than a bit more complicated than over here. He gives his views on the hurdles Japanese indie developers have to jump, and the process behind remaking the game in a way that made the remake worth playing even to those who had played the original.

Much like La-Mulana itself, I don’t want to spoil the post for those of you interested in a different world of indie development and in studio NIGORO.

I’m still playing through the game myself and have no intention of writing my official review until I’ve proven that I am worthy of doing so by beating the game. It may be a while and I’ve already fallen in love with it, but I feel I’m giving La-Mulana the respect it deserves. It deserves a lot.


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Ashley Shankle
Ashley's been with GameSkinny since the start, and is a certified loot goblin. Has a crippling Darktide problem, 500 hours on only Ogryn (hidden level over 300). Currently playing Darktide, GTFO, RoRR, Palworld, and Immortal Life.