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Population Zero's first alpha test kicks off on March 2, with an all-new update bringing myriad changes and fully rebalanced systems to the game.

Population Zero’s First Alpha Event Set to Commence This Weekend

Population Zero's first alpha test kicks off on March 2, with an all-new update bringing myriad changes and fully rebalanced systems to the game.
This article is over 5 years old and may contain outdated information

If you’ve been waiting to get your hands on Enplex Games’ survival MMORPG Population Zero, now’s your chance. The company officially kicks off the game’s first ever alpha event tomorrow, March 2, inviting anyone who purchased Commander or Sentinel cards to log in.

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Players are also welcome to sign up on the game’s website. But, obviously, that does not guarantee entry into the alpha. 

The testing period includes the game’s latest update and a variety of additions and changes. A short list of these changes includes, but is not limited to, the following:

  • Full-fledged quest system for a faction change
  • Mutation system (players will be able to become Hosts, Xenobiotor, or remain human)
  • Texture updates and polishing (fauna, characters, buildings, etc.)
  • Balanced and improved technology tree and perk system
  • Fully rebalanced injury system
  • A possibility of setting up a character resurrection point (Baken)
  • New planet inhabitants

Although it won’t be available to play right away, Enplex has also announced a new jungle biome for Population Zero. This biome will be available soon and will feature myriad plants and “centuries-old” trees where players can build their ultimate tree-top home.

Enplex hasn’t provided a lot of information on this biome yet, but they have published a few pictures to give players an idea of where they’ll be when they leave the savannah.

That aside, the developers have been doling out more information about the game, including a recent video that addresses building mechanics. This is a more in-depth and tutorial-esque video than the one previously released by the company. It covers everything from material gathering to finding a good base location and claiming the land.

It also addresses how improved technology impacts player buildings.

Interested players wanting to take a closer look at some of the systems available in Population Zero can check out our recent post about the game’s science and technology. Those interested in learning more about the game’s art can take a peek at this video on the Population Zero‘s art direction.


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QuintLyn
Quintlyn is a freelance content creator currently working who also writes for MMOBomb. Formerly, she held the position of General Manager and Editor-in-Chief of Gamebreaker.tv. Quintlyn loves JRPGs, dungeon crawlers, and platformers, although she's an avid MMO fan as well. She can occasionally be found streaming here: https://mixer.com/Miscreation-Q