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Greatest Developers In Gaming History

7 Inspirational Quotes From Game Developers

Greatest Developers In Gaming History
This article is over 7 years old and may contain outdated information

Hardwork, dedication, and passion. If you want to earn your place in the gaming industry that is what it's going to take. If you need more inspiration and motivation for what you want to accomplish as an indie developer, then these quotes from prominent game developers are sure to get you motivated. 

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"A lot of indie developers who became 'Overnight Successes' were working at it for ten years."

- Dan Adelman

For 10 years, Dan Adelman was the head honcho for digital content and development at Nintendo. Long story short, he was the top guy for discovering indie games and bringing them to the attention of gamers. He has discovered titles including: World of Goo, Cave Story, and the highly popular Super Meat Boy.

After serving 10 years with Nintendo, he brought his talent to other titles: Axiom Verge, Chasm, and Mages of Mystralia. Of course, if there is any advice for how to get into the gaming business, this would be the guy to go to.


"Golden rule of level design - Finish your first level last."

- John Romero

I would take this quote to heart--especially if you are going to be a level designer. John Romero is a designer, programmer, developer who has been credited with a lot of games like, Wolfenstein 3D, Dangerous Dave, and even Doom. He was even credited with inventing the FPS term, “DeathMatch” and is the co-founder of Id Software. The first game that he ever created was a replica of Crazy Climber, but was never published. In 2011, He was celebrated as the most influential person on Facebook and social media.


"Nobody in this industry knows what they’re doing, we just have a gut assumption."

- Cliff Bleszinski

Cliff Bleszinski is a game designer and worked for the game development company, Epic Games. Yes, the same company behind the popular game engine, Unreal. He is best known for his game designer role in the Gears of Wars series. The first game he ever developed at the age 15 was The Palace of Deceit. It was programmed in Visual Basic and backed by more than five game publishers.


"You can make an amazing game, but you can't make a success. Your players make the success."

- Irme Jele

According to these words of wisdome from Irme Jele, no matter how unbelievable or how awesome your game is the only way your game will be a success is through how the gamers feel about the game. Irme Jele is a co-founder of Bossa Studios. Currently he is trying to bring his simulation game, Surgeon Simulator to mobile devices. He is also a member of the BAFTA Gamer Committee.


"Lets optimize for player experience rather than what we think will make more money."

- Ron Carmel

In the gaming business, most video game developers want to make money with games. Of course there is nothing wrong with that, but they gloss over one thing: How is player experience with the game? Are they going to enjoy themselves or will their experience be negative?

Ron Carmel is one of people behind the Indie Fund program. This program provides funding for independent developers and was created by independent developers to help more independent developers. He quit his job from EA Games to create 2D Boy with his friend, Kyle Gabler. He also developed World of Goo and Subterfuge.


"The successful free to play games are selling positive emotions. Not content."

- Nicholas Lovell

As much as free to play games are a great way to save money, it’s all about the reactions from gamers. If you're wondering who Nicholas Lovell is, he is the founder of Gamebrief-- a blog for business in gaming. He is also an author for books on how to earn money in the gaming business. For example, The Curve is a book which is a guidebook that helps developers give away free stuff online and help build a connection between gamers and their company.


"It should be the experience, that is touching. What I strive for is to make the person playing the game the director."

- Shigeru Miyamoto.

Of course, ending with one of the most iconic developers in the gaming industry is appropriate. Shigeru Miyamoto is one of Nintendo's biggest developers and has worked on a lot of titles including: Donkey Kong, Star Fox, Legend of Zelda, F-Zero, Nintendogs, and the biggest mascot in Nintendo history, Mario. An Inductee to BAFTA and #1 of The Top Ten Game Creators, he is also the first person to be inducted into the Academy of Arts and Science Hall of Fame. His latest project, is Super Mario Odessey. Considered to be the"Obi-Wan Kenobi of Gaming", Mr. Miyamoto.

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What other quotes do you believe should be on here? Post your comments below and thanks for reading.


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