Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Dark Souls 2 To Be Noob-Friendly

Dark Souls 2's directors both agree that they want to make the game's story more understandable and the game itself easier to get into using a sort of prologue level to ease new players into it. It will also have vehicles, with a chariot already confirmed.
This article is over 12 years old and may contain outdated information

When Dark Souls 2 was announced there was excitement.  Almost immediately thereafter when the game’s director, Tomohiro Shibuya, stated that the game would be more accessible, many of the franchise’s fans started to worry about what that actually meant for their beloved and wickedly difficult series.  Now we have some more specific answers on exactly what that means.

Recommended Videos

Immersion, not drowning

The directors of the game, Shibuya and Yui Tanimura, have said that the emphasis of the game is on, “not immediately throw(ing) (players) into Dark Souls” and giving them a chance to more naturally adjust to the game’s world, story, and difficulty.

This is not a particularly revolutionary idea.  The idea of easing the player into a game gradually is generally standard practice, with part of the growing experience of most games being steadily-increasing difficulty and access to new mechanics or gadgets in waves to give the player a chance to get used to each in sequence, allowing them to master the techniques they will need for the truly difficult section of the game.

Shibuya and Tanimura hope that this will allow new players to get hooked on the game without being put off by the complexity and difficulty.

Dark-ish Souls

Despite it being standard, this is different for Dark Souls, which has a dedicated fanbase that takes pride in the game’s inaccessibility and difficulty, as well as its sometimes vague, sometimes pointedly obtuse plot.

Shibuya made a point of saying that he felt aspects of the first game’s story seemed to be missed and that he wanted to correct that with the new game, to ensure that the plot is either clearer or even directly expressed to the player.  This will definitely mean that the community is going to lack plot-based elitism.  It’s hard to feel superior about understanding a plot when everyone else does as well.

And vehicles, too

In other news on the game, Shibuya confirmed that there will also be vehicles, confirming at least a chariot as one of them.  He mentioned that boats are something they’ve looked at, but that there are no plans to make them player-controlled.

Source


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Wokendreamer
Wokendreamer
Writer, gamer, and generally hopeful beneath a veneer of cynicism.