DayZ missed its originally projected release for its standalone. The title was originally supposed to be available by the end of 2012, but the mod-going-game’s journey has been a bumpy one.
Having one of the original mod’s primary architects, Ivan Buchta, arrested on espionage charges has definitely not helped progress. While they’ve been able to communicate with him by letter, the impact on the speed of development has been palpable, especially with him being arrested with another of their developers, Martin Pezlar.
The good news is that DayZ has a redeveloped engine, to help ensure that it’s more than simply a standalone port of the ARMA 2 mod. The inventory system will be incorporating 3d models, scavenging for items and components of items, and will let players track things like item durability and diseases that might be lingering on items.
Hall says DayZ will be entering a closed testing phase with between 500 and 1000 players to ensure that the game itself runs smoothly and to give a chance to fix bugs with the engine and mechanics before a full release is scheduled.
Published: Jan 7, 2013 05:32 pm