Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

CCP Warns of Companies Growing Too Fast

CCP knows a company loses efficiency and even intelligence as it gets bigger, so they'd rather grow slowly to mitigate the problems.
This article is over 11 years old and may contain outdated information

I am an American.  All around me are companies started by individuals or small groups only to explode to huge corporate-sized entities within a few years.  CCP, the company most famously behind EVE Online and Dust 514 started off very small itself.  Despite the success of its open-space game and linked shooter, the Iceland-based company is wary of growing too large or too quickly.  As CEO Hilmar Petursson put it,

Recommended Videos

There’s a lot of focus on learning when you have a bigger company, to make sure the entire system is learning. The biggest shift was realizing that. A big company can become very dumb, very quickly. The larger the group of people becomes, the more you lose efficiency, fluidity, creativity, and innovation, unless you structure it very well.

The words are honestly refreshing to hear, and may explain part of how EVE Online has proven so successful as to still be going as strong as ever ten years after going online.  Given the modern industry’s focus on the mass market and high game budgets, having a company with a decade-long sustained game community and still with obvious room to grow its product without necessarily growing its bureaucracy proves the model currently being used by most gaming companies is not the only option.

The point is particularly relevant with the recently-expressed frustrations of proponents of the Xbox One’s original anti-used game DRM.  Both Cliff Bleszinski and Adrian Chmielarz (at right) have stepped forward to express their certainty the current model of game design and publishing simply cannot exist at the same time as a used games market.

While they specifically keep the conversation focused on used games with their insistence, the larger issue is one simply of cost.  Games cost too much to make, and the current model, as Adrian correctly asserts, is inherently unsustainable.

Not every game publisher can create EVE Online.  It is still good to know CCP is being careful to avoid becoming every game publisher.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Wokendreamer
Wokendreamer
Writer, gamer, and generally hopeful beneath a veneer of cynicism.