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Jurassic World: Evolution Roars to Life With New Gameplay Footage

Frontier Developments shows off 20 minutes of gameplay from Jurassic World: Evolution, highlighting the game's key elements and some interesting wrinkles.
This article is over 6 years old and may contain outdated information

Having developed games such as Rollercoaster Tycoon, Zoo Tycoon, and Planet Coaster, Frontier Developments is well versed in the nuances of management sims and park builders. But now, they’re bringing their years of expertise in those strategy sub-genres to Isla Nubar and the Muertes Archipelago with Jurassic World: Evolution

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In a recent, 20-minute hands-on demo (which you can see above), Evolution‘s Lead Designer, Andy Fletcher, and Executive Producer Rich Newbold showed players what they can expect from the dino park sim when it releases digitally on June 12 for PC, PS4, and Xbox One. 

Based on the footage shown at the event, Jurassic World: Evolution won’t just see players plopping down ranger stations or designing Tyranasaur enclosures (although it will have its fair share of that). Both Fletcher and Newbold confirmed that Evolution will feature dinosaur breeding, fossil excavation, story-driven sub-missions, rich technology and research trees, and deep Jurassic Park lore. On top of that, players can also take control of in-game events, such as tranquilizing triceratops, adding an interesting bit of agency to a genre that’s often strictly point-and-click. 

You can pre-order Jurassic World: Evolution on Steam, as well as the PlayStation Store and Microsoft Store. Stay tuned to GameSkinny for more news and info on the newest dino park simulator from Frontier Developments.


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Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.