Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Rockstar: We Had Ideas That Could’ve “Pushed GTAV Further”

Rockstar said they had a "huge volume of plans and ideas" for GTAV. Wonder what they were?
This article is over 10 years old and may contain outdated information

Grand Theft Auto V is a massive game.  But did you know that developer Rockstar actually had a boatload of “plans and ideas” that didn’t make the cut?

Recommended Videos

In speaking to Edge, art director Aaron Garbut commented on the fact that his team is “never short of ideas.”  Interestingly, he wanted to clarify that he didn’t believe the game fell shy of the studio’s expectations. Only, as a developer gets closer to release, there are ideas and theories that must be cast aside:

“As a group of people, we’re never short of ideas. There are always things that come up during development that you want to add.  Often we do, but the closer you get to release, the less that happens. I don’t feel like the game fell short, but there is undoubtedly a huge volume of plans and ideas that we wanted to do to push it further.”

So, what did you cut? Any Saints Row-like craziness?

As Garbut didn’t provide any details concerning the plans that didn’t make the cut, we’ll just have to guess.  What do you think they could’ve put in?  The sheer size and scope of GTAV is pretty ridiculous, but it also opens the door to numerous possibilities.  I know some old-school fans want the jetpack back, for example.

“I don’t feel like the game fell short, but there is undoubtedly a huge volume of plans and ideas that we wanted to do to push it further.”

Which, by the way, brings up a good point: GTA isn’t as ludicrously silly and over-the-top as the popular Saints Row franchise; many open-world aficionados prefer the latter series for this very reason.  Remember, there was a time when GTA was more about random silliness and rag doll physics as opposed to the more authentic, serious bent we saw in GTA IV.  A little of the zaniness returned in GTAV, but could there have been more…?


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Fathoms_4209
Fathoms_4209
A gaming journalism veteran of 14 years, a confirmed gamer for over 30 years, and a lover of fine literature and ridiculously sweet desserts.