D&D Neverwinter, many now know, is up and running for people to try their best at Perfect World’s repeated attempt to make an amazing F2P game. Many of the draw backs have already been perfectly outlined by Ashley in her last post. This is an overview of my experience trying to get to level 10 as fast as possible so I can try my hand at PVP.
I am always on the hunt for a new game with exciting PVP, and when I heard that Neverwinter was going to have a combat system where you can’t just tab target, but you have to actually aim your skill at the enemy, I thought I had to give this a try. After playing many Perfect World games in the past (War of the Immortals, and RaiderZ), I also knew this was going to be a painful grind to level.
Character Creation:
I knew I wanted to create a Cleric, so my first choice was race. I decided to go with an Elf for the added bonus to wisdom, though I almost chose High Elf to get a +1% bonus to gold find. Next you chose your class–I went with Cleric. Next, you choose your ability score which is done with random rolls. I did notice that they have roughly 10 predefined combinations so you might be able to get lucky with something crazy but just keep clicking until you get the one you think is best for your class. Next, you customize your appearance from head shape, hair, eyes, eyebrows, complexion, tattoos, scars, face scaling, body shape and body scaling. You are able to make your character look like no one else or you can just choose from one of the 12 presets.
Your next choice is your character’s origin–it has no effect on your character but it adds some uniqueness. I chose to be from Luruar, and that my character was a worldwide adventurer. Another option I was thinking of was being a plucky pirate from Dragon Coast. Then I chose my deity affiliation, where you choose your GOD to follow. I decided that I would probably need a little bit more luck than the average player because I wanted to PVP as a cleric so I chose to worship Tymora, the goddess of good fortune. The last section is the overview where you name your character and are given the option to type your own Biography to be publicly displayed in the in-game character sheet for all to see.
The Start:
Your first batch of quests leads you from level 1-5 and teaches you everything about how to fight with your character, the different skills you have bound to left and right click and you get your first daily skill along with some skills that are on a 10 sec cool down bound to Q and E. All in all, my Cleric was able to deal damage and heal. Dungeons were quite easy. One thing I thought was helpful was you get a line showing you where to go for each quest which expedites the process especially after you finish the first line of quests and you are dropped off in the main town.
Foundry Quests:
As with all Perfect World games the grind to level started immediately so I decided to try some foundry quests. Foundry quests are created by other players and you have the option to rank and comment on each one after you complete it. My first impression was it was a repeat of all of the quests in the world. I did try one where I finally felt I was playing D&D–it was a quest that sent you to a tavern and you had to find a missing person by haggling with the local patrons and getting a key. Then you went around and tried to find what happened to this missing person. It was the best quest I did in the game and it was player created so I do have some hope for the foundry quest system, and as more people get familiar with how to create them I think it might be the saving grace to the game.
Final Thoughts:
I will be covering the PVP in my next post you can watch my play through from 1 to10 here: Neverwinder level 1 to 10
Published: May 7, 2013 09:40 am