When starting a new character in Final Fantasy XIV: A Realm Reborn, one of the first thing that you must do is choose the race of the character. With five different races, which are all split into two distinct clans of their own with different starting stats, there are a few different choices to make.
From the tiny Lalafell to the large and powerful Roegadyn, these races come in many shapes and sizes. Here is the list of the five races, as well as their starting stats.
Hyur
The most populous race in all of Eorzea, the Hyur are a human like race of average stature compared to the other races. They have the most diverse culture of any of the races, including different languages and traditions. The Hyur separate into two different clans: the Midlanders and the Highlanders.
The Midlanders
The Midlanders get their name for their clan’s long tradition of settling in low-lying regions. This clan comprises over half of Eorzea’s Hyur population, and have established themselves in every city within the realm. They are observed living lives as diverse as their heritage. The Midlander stats are as follows:
- Strength: 21
- Dexterity: 19
- Vitality: 20
- Intellegence: 21
- Mind: 18
- Piety: 21
The Highlanders
The Highlanders gain their name from the clan’s history of dwelling in the mountains of Gyr Abania. Compared to the Midlanders, the Highlanders are noticeably larger in build and stature. After the fall of their ancestral homeland of Ala Mhigo, many of the Highlanders have sought refuge in the mercantile nation of Ul’dah. Their stats are:
- Strength: 23
- Dexterity: 20
- Vitality: 22
- Intelligence: 18
- Mind: 20
- Piety: 17
The Hyur Highlanders have the highest starting strength stat, but also have the lowest starting piety stat.
Miqo’te
Though the Miqo’te have a lesser presence than the other races in Eorzea, they are easily distinguished by their cat-like ears and feline tails. Many Miqo’te lead solitary lifestyles, with males in particular who shy away from contact with others. The two Miqo’te clans are the Seekers of the Sun and the Keepers of the Moon.
Seekers of the Sun
The self-proclaimed Seekers of the Sun have a preference for the warm light of day, as is apparent in their reverence for Azeyma the Warden, goddess of the sun. Though few in numbers in Eorzea, a small number are accepted into every day life in Limsa Lominsa, while others are known to make their home in the region of the Sagolii Desert. Their stats are as follows:
- Strength: 21
- Dexterity: 22
- Vitality: 20
- Intelligence: 18
- Mind: 19
- Piety: 20
Keepers of the Moon
The nocturnal amongst the Miqo’te dubbed themselves the Keepers of the Moon. Shying away from the light of day, they revel in the night. Most of this clan offer to their deity Menphina the Lover, goddess of the moon. Though their tradition of hunting in the woods of the Black Shroud has brought conflict with the forestfolk of Gridania, many Keepers of the Moon have settled into living in the city of Gridania. Their stats:
- Strength: 18
- Dexterity: 21
- Vitality: 17
- Intelligence: 19
- Mind: 23
- Piety: 22
The Seekers of the Sun have the most rounded out stats out of all the races in A Realm Reborn. While the Keepers of thee Moon have the lowest vitality stat, they also have the highest starting Mind stat.
Elezen
The Elezen are a tall, slender race. They have a long lifespan in comparison to that of the Hyur. The Elezen once had dominion over Eorzea, predating that of any of the other races, giving them a heightened sense of honor and pride. The Elezen separate into two different clans: the Wildwood and the Duskwight.
The Wildwood
The forests of the Black Shroud has been the home of the Wildwood for hundreds of years. Many of the Wildwood have settled into the city-states that they had helped found, such as Ishgard and Gridania. Having a fondness for law and order, they have a reputation for being haughty and argumentative. These are their stats:
- Strength: 19
- Dexterity: 23
- Vitality: 18
- Intelligence: 22
- Mind: 17
- Piety: 21
The Duskwight
For several centuries, The Duskwight have lived in the woodland caverns of Eorzea. These Elezen are the descendants of a branch of that split from the Wildwood during the founding of Gridania. This clan despises the “shackles” of urban life, and it is not rare for this clan to avoid city-states altogether. Their stats:
- Strength: 20
- Dexterity: 20
- Vitality: 19
- Intelligence: 23
- Mind: 20
- Piety: 18
The Wildwood have the highest starting dexterity stat out of all the races.
Roegadyn
The Roegadyn are known for their massive, muscular frames. They are the descendants of a maritime people, who braved the crossing into Eorzean waters. Often considered barbaric, the fiercely competitive Roegadyn are also known as compassionate and loyal. Many of the greatest warriors in history were born of Roegadyn stock. The Roegadyn are split into two clans: the Sea Wolves and the Hellsguard.
The Sea Wolves
The Sea Wolves were once feared as brutal pirates. Now, they are one of the principal races of Limsa Lominsa, often seen employed as sailors or seamen. Keeping with tradition, the Sea Wolves bear names taken from the ancient Roegadyn language. Their stats:
- Strength: 22
- Dexterity: 18
- Vitality: 23
- Intelligence: 17
- Mind: 21
- Piety: 19
The Hellsguard
The Hellsguard are a small clan that have made their home in the north of Abalathia’s Spine. It is tradition for this clan to enter the mercenary trade. As such, the Hellsguard give themselves easily remembered names made up of words from the common tongue. They are common on the streets of Ul’dah, making a living as sellswords or bodyguards. Their stats are such:
- Strength: 20
- Dexterity: 17
- Vitality: 21
- Intelligence: 20
- Mind: 22
- Piety: 20
Take note that the Sea Wolves have the highest Vitality, but have the lowest Intelligence of all the races. The Hellsguard have the lowest starting Dexterity of all the races.
Lalafell
The Lalafell are the smallest of the races, possessing a childlike countenance. As such, it is hard for any non-Lalafell to accurately gauge an individuals age. Originally an agricultural people inhabiting the fertile islands of the south seas, they found their way to Eorzea via trade routes. They are a welcoming people, and share prosperous relationships with all of the other races of Eorzea. They split into the Plainsfolk and Dunesfolk clans.
The Plainsfolk
The Plainsfolk settled in La Noscea and other regions where the ground is easily cultivated. Though many of them live as farmers, it is not uncommon to see this clan residing in Limsa Lominsa, working in the navy and fisheries. They are well-known as a relaxed and carefree people. These are their stats:
- Strength: 18
- Dexterity: 22
- Vitality: 18
- Intelligence: 21
- Mind: 20
- Piety: 21
The Dunesfolk
The Dunesfolk are found in the sands of Thanalan, and other arid areas. They are the founders of the merchant city Ul’dah, and are famous for being obsessed with commerce. They build their native dwellings on the backs of beasts of burden, allowing them to get across the deserts they call home. It is tradition for them to wear small gemstones on their foreheads that represents their zodiacal sign. Here are their stats:
- Strength: 17
- Dexterity: 20
- Vitality: 17
- Intelligence: 21
- Mind: 22
- Piety: 23
The Dunesfolk have the lowest starting stat on two of their stats, being the Strength and Vitality stats. They do, however, have the highest starting piety stat.
Published: May 30, 2014 07:33 pm