Warfarer is one of the unique ways to play Dragon’s Dogma 2 since you can equip armor, gear, and skills from every Vocation. That said, it takes a bit of setup and unlocking the Rearmament skill that lets you switch weapons. Here’s how to play Warfarer in Dragon’s Dogma 2.
Warfarer Maister Skill Guide in Dragon’s Dogma 2
After unlocking the Warfarer through Lamond and getting him three Newt Liquor, you’re not actually equipped to play the Warfarer to its full potential. You need their ultimate Rearmament skill to be effective, which you can get by simply talking to Lamond again and exhausting his dialogue lines through the Talk option.
Rearmament is a unique weapon skill, and when you assign it to your Arisen, it allows you to equip any number of weapons. Once you’re in the Equipment-Weapons menu, you will get an order number for each weapon you equip.
You can equip a Bow, a Staff, and a Sword, for example, or multiple Daggers and two different Greatswords. Then, once you press your assigned button for the Rearmament skill, you’ll cycle through these weapons. They’ll follow your assigned order, and you can use their respective weapon skills, which you can equip in various combinations at a Vocation guild.
I need to point out that Rearmament is in itself a weapon skill, so it takes up one of your four weapon skill slots. Furthermore, you cannot equip a vocation’s ultimate Maister skill with Rearmament.
Let’s see how the Warfarer vocation works in combat and how you can make the most out of this vocation.
How Does Warfarer Work in Dragon’s Dogma 2
So, how does Warfarer work in Dragon’s Dogma 2? The main and strongest aspect of the Warfarer is that it can equip any weapon and, therefore, equip any weapon skill you’ve unlocked for each weapon. Furthermore, they can wield any armor piece from all classes, so you can wield a Bow or Staff and wear full, high-defense Fighter armor.
As for regular skills, when you visit a Vocation Guild and start equipping skills, you’ll notice something different. Your Weapon and Core Skills tab will be filled with all the skills you unlocked for each Vocation, similar to how Augments work. You can then equip any skill you want from any class and assign them to your skill slots. You can equip up to three since the weapon-switching Rearmament skill takes up one slot.
From here, you can use any of these skills in combat as long as you’re wielding the appropriate weapon. For example, let’s say I equip full Fighter armor, a Bow, and a Sword & Shield. For skills, I equip the Fighter Counter Slash and Blink Strike along with the Archer’s Exploding Shot.
In combat, I can use both the Fighter parry and Blink Strike with the Sword or switch to a Bow quickly with Rearmament and use Exploding Shot and fire some arrows. Weapon switching is really fast, you just can’t do it mid-air or mid-skill.
Lastly, you can also unlock two unique Warfarer augments. These are Zeal for reduced stamina, which is used for skills, and Dynamism, which reduces how much weight affects your movement speed.
Warfarer Build in Dragon’s Dogma 2
Warfarers are strongest when they mix the most powerful abilities from two or three vocations. Check out my best Warfarer build. For example, I really like equipping the best Bow and Dagger or Sword I can find with Batthali enchantments, along with the best Fighter armor I can find with Dwarven enchantments. This allows you to use superb skills like Explosive Shot from Archer with incredibly powerful parries like Masterful Kill from Thief or Vengeful Strike from Fighter.
You’re mixing precise weakspot-slaying ranged damage from Archers with the Thief’s OP dash and defensive parry abilities from either Thief or Fighter.
Furthermore, you can go even crazier by mixing the Trickster’s Censer and the Magick Archer’s Magick Bows. For example, I built my Warfarer to summon the Effigial Incense along with Suffocating Shroud to draw aggro and tank. Meanwhile, I’m switching to the Magick Bow with Rearmament to fire off Blazefang Arrows and Boltchain Stakes while the enemy is busy fighting an illusion.
I highly recommend finding out which skills you like the best from both a melee and ranged vocation and then mixing them together with the Warfarer’s Rearmament. You can’t equip a vocation’s ultimate skill, but these Maister skills are usuallyn’t the most powerful tools a vocation has. The point of the Warfarer is to be as flexible as possible, so pick up some ranged weapon skills and then some melee ones to defend yourself or finish off foes.
That’s it for my Warfarer guide in Dragon’s Dogma 2. For more Dragon’s Dogma 2 guides, check out all Maister locations and Mystic Spearhand.
Published: Apr 2, 2024 07:27 am