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Codsworth talking to the Sole Survivor.
Image via Bethesda

How to Start the New Creation Club Quests in Fallout 4

Seven new quests have been added to Fallout 4. This is how to start all of them.

The Fallout 4 Next-Gen update is here, and it adds seven new quests from the Creation Club. Half of the quests deal with the Enclave in some way, while the others grant new items and settlement decorations. This is how to start the new Creation Club quests in Fallout 4.

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How to Begin All Creation Club Quests Included in Fo4 Next-Gen Update

If you’re loading an existing save, you may have all seven quests auto-populate to your Pip-boy’s Data tab, depending on your progress. If not, don’t worry. Each quest has a specific start location or trigger that’ll be detailed below.

All Hallows’ Eve

When you begin playing Fallout 4, you may discover a Mysterious Signal for your radio. Tune in to the station to hear an odd, static-filled noise with nothing clear to hear. Completing this quest grants you 38 Halloween-themed decorations for Build Mode.

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Along with the Mysterious Signal, you’ll also pick up a Vault-Tec Distress Signal. Listen to it, which takes a bit to get through, then head to the frequency’s coordinates.

Crucible

While it’s still overrun with Forged enemies, the Crucible quest points you to the Saugus Ironworks. You’ll need to explore the interior to get through the questline and claim the Ghoul Slayer’s Heavy Incinerator for yourself.

Echoes of the Past

This is the main Enclave quest that comes from the Enclave Remnants Creation Club content. To start off, you’re tasked to look around the last known location of a missing caravan. I was ambushed at Listening Point Bravo, even though the marker was north of Saugus Ironworks. Once there, you’ll get ambushed by Enclave soldiers, so be prepared for a fight.

Pyromaniac

This one is a straight-up bounty mission. Your task is to find and kill a Forged named Pyro. He’s wearing the Enclave Hellfire Mk. VI Power Armor added by this quest. His camp is east of Listening Point Bravo. I was ambushed by Enclave in Echoes of the Past right before I found him, as Pyro’s camp was just up the hill.

Speak of the Devil

This quest is one I found really interesting when playing through it. You start by finding a note and Holotape on a counter in Wattz Electronics. It talks about this vigilante that used to keep the Commonwealth Raiders under control. Making it to the end scores you the X-02 Mk. IV Power Armor.

When Pigs Fly

Piggy Bank Mines on a shelf.
Screenshot by GameSkinny

Speaking with the merchant Suggs northwest of Greenetech Genetics kicks off When Pigs Fly. I ended up fast traveling to Wattz Electronics, finding the note needed for Speak of the Devil, then had a chat with Suggs. You’re tasked with finding the schematics for his Pipe Grenade Launcher. Along the way you’ll get a Baseball Launcher, Piggy Bank Mines, and more unusual explosive weapons. And yes, the piggy banks do have Caps in them.

That’s how to start all the new Creation Club quests included in the Next-Gen update for Fallout 4. For more on the game, like best mods, companion guides, or quest walkthroughs, check out our Fallout 4 guide hub.


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Author
Image of Ashley Erickson
Ashley Erickson
Contributing Writer
Ashley, otherwise known as Glitchiee, is an avid gamer of RPGs, TTRPGS, farming sims, and survival crafting games. Playing since she can remember, she started on the SNES, GameBoy Color, and collection 1st gen Pokemon cards. Using her passion for gaming, she's written about games for a combined total of 2 years.