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Obviously the name is a joke, as nothing is a walk in the park in this devastatingly hard RPG — starting with just getting to the new DLC area!

How to Start The Surge’s A Walk In The Park DLC

Obviously the name is a joke, as nothing is a walk in the park in this devastatingly hard RPG -- starting with just getting to the new DLC area!
This article is over 6 years old and may contain outdated information

Released earlier this year from Deck13, The Surge was absolutely brutal, taking a robotic junkyard setting with a hard sci-fi bent and mixing it with the playstyle made popular by Dark Souls series.

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While the base game was rather short, there’s plenty more content arriving! The Surge’s latest expansion, A Walk In The Park, goes off the beaten path and offers a segment of the game world you may not have been expecting to explore.

Previous games have taught us that amusement parks can be deadly places — just ask Funcom’s psychological horror exploration The Park or take a trip through Fallout 4’s Nuka World DLC.

That grand tradition continues with A Walk In The Park, an expansion for The Surge that was very much named with a wink and a nudge. Instead of the typical dark factory floor or bombed-out junkyard settings, this time around, you and your exo rig are headed to Creo World, an amusement park for employees.

 Well, they got that right: you won’t forget your time at the park!

Accessing A Walk In The Park During The Surge

As with the rest of the game, it would appear things have gone haywire at Creo World, with anything robotic getting zombified and going all homicidal. So how exactly do you get into the theme park gone horribly wrong to take roller coaster rides of death and duke it out with mascots in hilarious suits?

The DLC area isn’t just an option to pick in the main menu. Instead, you have two different areas to access at two different points in the game. You can do this either on your first run through of the story or in New Game+ mode after starting over.

To access the first part of Creo World, fully complete the first level, Abandoned Production. Yes, this includes taking down the first boss P.A.X. in the junkyard. So if you haven’t done that yet, then it’s time to git gud already — because everything after that point is even harder.

In the second mission, Main Production, play through the area until you start seeing the Creo World ads all over the walls and then come across Irina on the main path. After meeting Irina, you can jump on the train to access the bulk of A Walk In The Park’s new setting.

If this is your first playthrough of the game, you will be prompted to leave Creo World after completing the first segment of the DLC. If you are on New Game+ instead, you can play both parts simultaneously without having to leave the park.

 Taking the Maglev train to Creo World

For the second part of A Walk In The Park (during your first playthrough of the base game instead of New Game+ mode), you have to play through the story until reaching the Research And Development level.

Shortly after accessing the area, a drone will tell you to go right down a corner, offering immediate access to the second section of Creo World. From this entrance point, you can get to both the first and second parts of the DLC (without having to return to Main Production to get to the first area).

 Research And Development

That’s everything you need to know to get started with The Surge‘s A Walk In The Park DLC! Are you still playing The Surge, and what new enemies and upgrades are you looking forward to interacting within this zany expansion? Let us know in the comments!

If you’re just getting back into the action and haven’t played in awhile, be sure to check out our full list of The Surge guides right here, covering everything from the weapons list to beating those devastatingly hard bosses!


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Ty Arthur
Ty splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals.