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Looking to do some tomb raiding while exploring Just Cause 3? We show you the location of all 23 ancient tombs!

Just Cause 3 ancient tomb locations guide for Tomb Raider achievement

Looking to do some tomb raiding while exploring Just Cause 3? We show you the location of all 23 ancient tombs!
This article is over 9 years old and may contain outdated information

The third installment in the open-world Just Cause series lets you wreak unimaginable havoc across an absolutely massive game world separated into three main regions, each of which has multiple islands to explore. Whether you’re parachuting, helicoptering, or launching yourself off stunt jumps in regular old sports cars, you’ll find all sorts of interesting locations — including a set of ancient tombs.

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If you grab a helicopter and fly (or use the wingsuit or parachute) around the Insula Striate area, you can find quite a few of these on your own just by looking down, as each tomb is covered in a circular pattern of distinctive blue flowers.

After finding a tomb, simply walk up to the door on the side and press Triangle on the PS4 or Y on the Xbox One to “pay your respects.” If you pay your respects to the dead at all 23 ancient tomb locations you’ll both nab the appropriately titled Tomb Raider achievement and unlock a new weapon that will be available through rebel drops.

Below you can find the locations of every tomb, or if you are looking for guides to specific Just Cause 3 challenges be sure to head over here instead.

Ancient Tomb #1

Province: Costa Sud

Coordinates: N 40 – 46.453 E 5 – 46.689

This first tomb is located on the far eastern end of the island (and the northeastern tip of the province) on the top of a hill just to the south of a large, open bay.

Tomb 1

Ancient Tomb #2

Province: Prospere

Coordinates: N 40 44.602 E 5 40.034

Near the south-to-southwest corner of Prospere (almost all the way into the neighboring province to the south), this one is a little harder to land, as there’s not a ton of room. Be careful not to slide off the side if you are parachuting or landing a helicopter on the small hillside just to the side of the main road below.

 Tomb 2

Ancient Tomb #3

Province: Val De Mar

Coordinates: N 40 46.793 E 5 40.778

This one has plenty of wide open space, so feel free to bring your helicopter down to the tomb located on the western side of the province in between the two large bodies of water.

Tomb 3

Ancient Tomb #4

Province: Val De Mar

Coordinates: N 40 47.105 E 5 41.191

Slightly to the northeast of the previous tomb, this one is just north of the third body of water in Val De Mar. The tomb is located on the edge of a cliff and is flanked by a heavily wooded area on all sides, so wingsuit or parachute is the way to go here — unless you want to land your chopper a good ways away and hike over.

Tomb 4

Ancient Tomb #5

Province: Litore Torto

Coordinates: N 40 50.463 E 5 45.111

The fifth tomb is in a really awkward position on a large sloping hill on the northwest end of Litore Torto, so a helicopter is really a no-go here.

Tomb 5

Ancient Tomb #6

Province: Litore Torto

Coordinates: N 40 46.911 E 5 45.680

Not far off from some ruins, this tomb is at the very southern-central end of Litore Torto, just before it switches over to Umbra province and is located slightly to the west of the road.

Tomb 6

Ancient Tomb #7

Province: Libeccio

Coordinates: N 40 46.370 E 5 36.948

In the northern-central area of Libeccio (straight up from the finger of water that juts into the province), this tomb is located on a plateau ringed by trees on all sides, making flight of any kind the best way to arrive.

 Tomb 7

Ancient Tomb #8

Province: Libeccio

Coordinates: N 40 45.897 E 5 32.755

All the way on the far western side of Libeccio before hitting the ocean, this tomb is found on the top of a grassy hill overlooking the water.

Tomb 8

Ancient Tomb #9

Province: Libeccio

Coordinates: N 40 45.976 E 5 33.677

The ninth tomb is a little hidden because it’s underneath a canopy of trees in a mountainous area, so you’ll have to parachute down and find it on foot to the east of the previous tomb.

Tomb 9

Ancient Tomb #10

Province: Grande Pastura

Coordinates: N 40 50.677 E 5 41.788

While there are trees here making helicopter landing difficult, there’s a nice open field just to the side if you fly a little further past the coordinates in the north-central area of Grande Pastura (just north of the road). There’s still a ways to go to discover them all. But on the plus side, we’re now in the double digits of tomb raiding!

Tomb 10

Ancient Tomb #11

Province: Grande Pastura

Coordinates: N 40 51.536 E 5 44.608

On another hill looking out towards the water, this tomb is found at the very northeastern corner of Grande Pastura before the land meets the ocean. This one is distinctive for having both white and yellow flowers in addition to the typical blue.

Tomb 11

Ancient Tomb #12

Province: Grande Pastura

Coordinates: N 40 49.943 E 5 41.844

This province has more than its fair share of ancient tombs! Tomb #12 is found in the middle of Grande Pastura in a clearing surrounded by trees.

Tomb 12

Ancient Tomb #13

Province: Grande Pastura

Coordinates: N 40 49.652 E 5 43.932

On the side of a cliff just below some ruins, the 13th ancient tomb (and final one found in Grande Pastura) is located to the southeast of the previous tomb location.

Tomb 13

Ancient Tomb #14

Province: Maestrale

Coordinates: N 40 47.192 E 5 39.018

Again found on a cliff near some ruins, this one is hard to get at from below and is easier to approach from above using a parachute.

Tomb 14

Ancient Tomb #15

Province: Maestrale

Coordinates: N 40 47.132 E 5 38.056

This tomb is located near the southeastern quadrant of the province, just a bit to the west of the previous tomb.

Tomb 15

Ancient Tomb #16

Province: Maestrale

Coordinates: N 40 47.182 E 5 36.893

You should be able to see a large ruined structure partially covered by trees as you approach this tomb even further west from the previous Maestrale location.

Tomb 16

Ancient Tomb #17

Province: Maestrale

Coordinates: N 40 48.526 E 5 36.044

A gorgeous view awaits you when find this tomb in the north-central area of Maestrale, located to the south of the ocean.

Tomb 17

Ancient Tomb #18

Province: Maestrale

Coordinates: N 40 48.782 E 5 35.442

Located along the top of a rocky ridgeline, Just Cause 3′s 18th ancient tomb is to the northwest of the previous tomb.

Tomb 18

Ancient Tomb #19

Province: Maestrale

Coordinates: N 40 48.815 E 5 34.563

A little more difficult to locate than the others, this tomb is under heavy tree cover and can’t be seen from above. You can find this one by heading north of Maestrale’s lake and finding the wooded area just to the northeast of Rocca Blau’s province border.

Tomb 19

Ancient Tomb #20

Province: Maestrale

Coordinates: N 40 49.473 E 5 34.271

Looking out over of the ocean, ancient tomb #20 is found in the far north end of Maestrale province.

Tomb 20

Ancient Tomb #21

Province: Maestrale

Coordinates: N 40 49.070 E 5 33.095

Found on a ridge up above the road that is accessible with your grappling hook, this tomb is to the west of the previous tomb and to the southeast of the large docks on the map.

Tomb 21

Ancient Tomb #22

Province: Maestrale

Coordinates: N 40 47.718 E 5 35.088

Slightly hidden by tree cover, the 22nd ancient tomb is actually just off the dirt road near a small bridge to the south of Maestrale’s major lake and to the east of the Rocca Blau border.

Tomb 22

Ancient Tomb #23

Province: Maestrale

Coordinates: N 40 45.740 E 5 38.740

It’s been an epic and lengthy journey across Insula Striata, but we’re finally at the 23rd ancient tomb, netting you the Tomb Raider achievement! The final tomb is on a tree-covered ridgeline at the very south end of Maestrale and to the west of Prospere.

Tomb 23


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Author
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Ty Arthur
Ty splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals.