Stoneshard merchants are important because inventory space is extremely limited. There are no bags-of-holding or multiple backpack pages here! If you want to survive (and get more gold coin along the way), you need to travel light and know which items are worth picking up to sell, which should be hoarded for when you’re injured, and which should be thrown away.
Below we list out every item currently in the game, along with which merchants offer the best prices and most gold for each item.
As with our other Stoneshard Early Access walkthroughs, these tips are Coincurrent as of patch 0.5.7.8. Significant changes are expected ahead of full launch, with numerous updates. If you see something below that’s drastically different from what you’ve experienced, drop us a comment and we’ll get it updated to the latest patch.
How to Restock Gold for Merchants and Vendors
Selling junk to Jurg the Carpenter in Osbrook
If you effectively farm pelts and antlers (check out our beginner’s tips and tricks for the best options), all of the merchants will quickly run out of gold. They can’t buy anything else from you. There are two ways to restock merchant NPCs.
If you sleep for three or four days, vendors will get a fresh supply of gold. That may not be cost-efficient, though. The inn charges money each night, your food may spoil in the meantime, and you might run out of time to complete a quest.
Vendors also get all their gold coin back whenever you restart the game. Just save at the inn, then restart Stoneshard. All vendors will have fully-stocked gold stores once again — and they can buy more pelts.
Yeah, its kinda’ cheating, but it’s worth it if you have a lot to sell.
NPC Vendors have different names in various towns when buying or selling, but each city has these merchant types:
- Butcher
- Carpenter
- Emissar
- Food trader
- Fruit trader
- Herbalist
- Merchant
- Miller
- Smith
- Tailor
Choosing the best Merchant type will ensure getting the most money back when selling your loot.
Complete Stoneshard Item List
The item list below doesn’t include weapons or armor, which sell at higher prices at the Smith than at other vendors. These, of course, will see some of the most balance changes throughout Stoneshard’s Early Access period.
Most food and beverage items also include rotten versions. As expected, these have reduced effects, feature a chance to cause sickness, and aren’t worth selling.
At this point in time, the “ingredients” item type isn’t used for anything. While these items will apparently be used in some sort of crafting system later, right now, they can be consumed to gain the listed effect (which is usually negative).
Item | Type | Effect | Best Merchant |
---|---|---|---|
Brandy | Beverage | Hunger: -0.25% (60 x) Hunger Resist: +10% Thirst: -5% Intoxication: +15% Pain: -30% Sanity: +2% Morale: +15% | Food trader Fruit trader Merchant |
Brynn Vermouth | Beverage | Hunger: +0.25% (30 x) Thirst: -15% Intoxication: +6% Pain: -25% Morale: +15% | Food trader Fruit trader Merchant |
Coffee | Beverage | Thirst: -10% Morale: +5% Max Energy: +15% | Food trader Fruit trader Butcher |
Dark Ale | Beverage | Thirst: -5% Intoxication: +1% Morale: +5% | Food trader Fruit trader Merchant |
Elven Ice Wine | Beverage | Thirst: -25% Intoxication: +4% Pain: -15% Morale: +20% Energy Restoration: +10% | Food trader Fruit trader Merchant |
Mannshire Fortified | Beverage | Thirsty: -15% Intoxication: +5% Pain: -20% Morale: +10% | Emissar |
Mead | Beverage | Thirst: -10% Intoxication: +4% Pain: -10% Morale: +7% | Food trader Fruit trader Butcher |
Milk | Beverage | Hunger: -5% Hunger Resist: +5% Thirst: -15% Blunt Resist: +2% | Food trader Fruit trader Butcher |
Spirit | Beverage | Thirst: +25% Intoxication: +30% Pain: -35% Morale: +10% Frost Resist: +10% | Food trader Fruit trader Merchant Butcher |
Waterskin | Beverage | Thirsty -25% Intoxication: -0.1% (60 x) | Food trader Fruit trader Butcher |
Venison | Food | Hunger: -25% May cause poisoning or vomiting | Butcher |
Cooked Venison | Food | Hunger: -35% Hunger Resis: +10% | Butcher |
Drumstick | Food | Hunger: -20% May cause poisoning or vomiting. | Butcher |
Roasted Drumstick | Food | Hunger: -30% Hunger Resist: +10% | Butcher |
Carp | Food | Hunger: -15% May cause poisoning or vomiting. | Butcher |
Cooked Carp | Food | Hunger: -20% Hunger Resis: +5% Immunity: +1% | Butcher |
Sausage | Food | Hunger: -20% Hunger Resist: +10% Does not spoil over time | Butcher |
Smoked Ham | Food | Hunger: -25% Hunger Resist: +12% Doesn’t spoil | Butcher |
Cheese | Food | Hunger: -25% | Food trader |
Apple | Food | Hunger: -5% Thirst: -5% Energy Replenish: +1% Immunity: +2% | Fruit trader |
Pear | Food | Hunger: -5% Thirst: -5% Energy Replenish: +1% Immunity: +1% | Fruit trader |
Bread | Food | Hunger: -20% Thirst: +5% | Miller |
Fig | Food | Hunger: -1% Max Energy: +1% Health Restoration: +1% Immunity: +6% | Fruit trader |
Dried Fig | Food | Hunger: -3% Health Restoration: +1% Immunity: +3% | Fruit trader |
Goat Cheese | Food | Hunger: -20% | Food trader Merchant |
Grape | Food | Hunger: -5% Thirst: -10% Immunity: +4% | Fruit trader |
Carrot | Food | Hunger: -5% Immunity: +1% | Food trader |
Potato | Food | Hunger: -5% | Food trader |
Leek | Food | Hunger: -3% Intoxication: -0.2% Immunity: +3% | Food trader |
Onion | Food | Hunger: -3% Intoxication: -5% Immunity: +3% | Food trader |
Garlic | Food | Hunger: -3% Intoxication: -3% Immunity: +5% Unholy Resist: +1% | Food trader Merchant |
White Radish | Food | Hunger: -3% Immunity: +1% | Food trader |
Beet | Food | Hunger: -5% Immunity: +2% | Food trader |
Tomato | Food | Hunger: -5% Thirsty: -5% Immunity: +2% | Food trader |
Elven Citrus | Food | Hunger: -1% Thirst: +5% Toxicity Change: -0.5% (30 x) Health Restoration: +1% Immunity: +7% | Fruit trader |
Dragonfruit | Food | Hunger: -10% Thirst: -10% Pain: -5% Immunity: +5% | Fruit trader |
Dumpling | Food | Hunger: -10% Hunger Resist: +3% | Food trader |
Pancakes | Food | Hunger: -20% Hunger Resist: +5% Morale: +5% | Food trader |
Peasant Stew | Food | Hunger: -10% Thirst: -5% | Food trader |
Lentil Soup | Food | Hunger: -15% Thirst: -5% Sanity: +3% | Food trader |
Pretzel | Food | Hunger: -15% Hunger Resist: +5% Morale: +2% | Food trader |
Pinecap | Food | Hunger: -2% Intoxication: -3% Max Energy: +2% | Food trader |
Magefungus | Food | Hunger: -1% Thirst: -5% Intoxication: +10% Max Energy: +10% Magic Resist: +5% | Food trader |
Agrimony | Ingredients | Max Energy: +5% Energy Restoration: +1% Health Restoration: +0.5% Immunity: +1% | Herbalist |
Bogbean | Ingredients | Toxicity Change: -0.2% (45 x) Pain Resist: +5% Pain Change: -0.5% (45 x) Morale Change: +0.1% (45 x) Bleeding Resist: +3% | Herbalist |
Burdock | Ingredients | Toxicity Change: -0.1% (45 x) Health Restoration: +0.2% Immunity: +1% | Herbalist |
Death Cap | Ingredients | Hunger: -1% Intoxication: +60% Sanity: -10% | Herbalist |
Fly Agaric | Ingredients | Hunger: -1% Intoxication: +40% Pain: -15% Pain Resist: +60% Sanity: -20% | Herbalist |
Horsetail | Ingredients | Toxicity Change: +0.01% (45 x) Health Restoration: +0.25% Healing Received: +5 Bleeding Resist: +5% | Herbalist |
Maggot | Ingredients | Hunger: -2% Morale: -4% | Herbalist |
Mindwort | Ingredients | Sanity: +1% Sanity Change: +0.1% (45 x) Morale: +2% Morale Change: +0.2% (45 x) Psionic Resist: +5% Removes bad trip / drunk | Herbalist |
Peppermint | Ingredients | Hunger Resist: +5% Toxicity Resist: +5% Healing Received: +10 Immunity: +2% | Herbalist |
Poppy | Ingredients | Toxicity Change: +0.25% (45 x) Pain Change: -0.25% (45 x) Sanity Change: -0.15% (45 x) Morale: +4% Morale Change: +0.25% (45 x) May cause sleep / bad trip | Herbalist |
Spider | Ingredients | Morale: -5% | Herbalist |
Thyme | Ingredients | Pain Resist: +5% Max Energy: +1% Health Restoration: +1% Immunity: +3% | Herbalist |
Coal | Junk | Sell only | Smith |
Clay Jug | Junk | Sell only | Carpenter |
Clay Plate | Junk | Sell only | Carpenter |
Clay Pot | Junk | Sell only | Carpenter |
Ladle | Junk | Sell only | Carpenter Merchant |
Horseshoe | Junk | Sell only | Smith |
Mug | Junk | Sell only | Carpenter |
Nails | Junk | Sell only | Carpenter |
Simple earrings | Junk | Sell only | Merchant |
Straw | Junk | Sell only | Carpenter |
Wooden Comb | Junk | Sell only | Carpenter Merchant |
Aqua Vitae | Medicine | Hunger: -100 Thirsty: -100% Intoxication: -100% Pain: -100% Max Energy: +100% | Herbalist |
Anti Toxin | Medicine | Hunger: +20 Thirst: +20% Intoxication: -20% Toxicity Change: -1% (25 x) | Herbalist |
Anti Venom | Medicine | Intoxication: -75% Max Energy: -5% Poison Resist: +75% | Herbalist |
Bandage | Medicine | Remove bleed | Herbalist |
Essence | Medicine | Sanity: -5% Morale: -5% Max Energy: +35% | Herbalist |
Inhaler | Medicine | Intoxication: +40% Pain: -75% Pain Resist: +100% Sanity: +5% | Herbalist |
Lancet | Medicine | Toxicity Change: -3% (15 x) Pain: +5% | Herbalist |
Leech | Medicine | Morale: -5% | |
Salve | Medicine | Health Restoration: +2% Condition: +15% | Herbalist |
Splint | Medicine | Condition: +35% | Herbalist |
Surgeon Kit | Medicine | Condition: +75% May cause bleed based on condition | Herbalist Merchant |
Smoking Pipe | Medicine | Intoxication: +5% Morale: +5% | Herbalist Merchant |
Stardust | Medicine | Intoxication: +25% Pain: -60% Sanity: -5% Morale: +5% May cause bad trip | Herbalist |
Agate | Valuables | Sell only | Merchant |
Amethyst | Valuables | Sell only | Merchant |
Ancient Coin | Valuables | Sell only | Merchant |
Diamond | Valuables | Sell only | Merchant |
Emerald | Valuables | Sell only | Merchant |
Iron Ingot | Valuables | Sell only | Smith |
Hide (Boar, Bear, Deer, Moose, Rabbit, Fox, Wolf) | Valuables | Sell only | Tailor |
Antlers (Deer, Moose) | Valuables | Sell only | Tailor |
Have you come across any other items we missed, or found a better price for a listed item at a different vendor type? Let us know and we’ll get the list updated!
While hunting down valuable pelts, critical medicines, or life-saving foods, be sure to also check out the rest of our Stoneshard guides here.
Published: Feb 11, 2020 06:58 pm