Turns out there are yet more endless hordes of Skaven emerging from beneath the city streets, and your band of desperate heroes will again have to attempt to stem the tide in Warhammer: Vermintide 2.
You can’t kill a million evil rat men without some proper equipment, though, and that’s where the newly revamped weapon trait system comes into play. Below we’ve listed out all the possible traits and properties that can be added to your arsenal.
Important note: these traits are based on the closed beta version of Warhammer: Vermintide 2 from before the game’s official launch date! They may have been tweaked, changed, or entirely removed from the full release version coming later this week. When the full game lands, we will get this article updated with newly updated info. If you see any traits with incorrect names or effects, let us know!
Many thanks are due to the fine folks over at the Vermintide subreddit for their hard work compiling all these traits and properties from across the beta releases!
Trinket (Bomb) Traits
Bomb Trait | Effect |
---|---|
Explosive Ordnance | Increases explosion radius by +50% |
Shrapnel | Enemies hit by a bomb (but not killed) take 20% more damage for 10 additional seconds |
Grenadier | 25% chance to not consume a used bomb |
Unknown Trait | Unknown Effect |
Melee Weapon Traits
Melee Weapon Trait | Effect |
---|---|
Heroic Intervention | Assisting an ally under attack grants both of you a temporary damage absorption shield |
Parry | All timed blocks cost 100% less stamina |
Off Blance | Blocking an attack increases the amount of damage the attacker takes by 50% for 3 seconds |
Opportunist | Increases push strength by +50% against an attacking enemy |
Resourceful Combatant | Melee crits reduce your ultimate ability’s cooldown wait by 1% |
Swift Slaying | Crits increase attack speed by 20% for 5 seconds |
Ranged Weapon Traits
Ranged Weapon Trait | Effect |
---|---|
Barrage | Consecutive attacks against the same target increase attack power by 5% for 5 seconds |
Conservative Shooter | All successful headshots restore 1 ammo to the weapon |
Inspirational Shot | Successful headshots give nearby allies additional stamina |
Resourceful Sharpshooter | Ranged critical hits decrease ultimate ability’s cooldown wait by 1% |
Scrounger | Critical hits restore 3 ammo |
Charm (Potion) Traits
Potion Trait | Effect |
---|---|
Concentrated Brew | Drinking a potion deals damage to yourself instead of consuming the potion |
Concoction | Drinking a potion grants the benefits of all possible potions (effects only last half as long) |
Decanter | Increases the duration of potion effects by +50% |
Home Brewer | Grants base 25% chance to not consume potion when drinking |
Proxy | Consuming a potion spreads that potion’s effect to your nearest ally |
Additional Weapon Properties
Besides these possible randomized traits for bombs and melee/ranged weapons, you can also get additional blue or green properties on trinkets and weapons to increase their abilities.
These properties give your Vermintide 2 character a randomized bonus amount within a specific range, such as:
- +0.5-2 base Stamina
- +10-30% Block & Push Angle
- – 10-30% Less Block Stamina Cost
- +(%?) Curse Resistance
- +10-20 Crit Power
- +2-10% Crit Chance
- – 5-20% Ability cool down reduction
- +(%?) Stamina regeneration rate
- +10-25% Player health
- +5-20% Power vs Chaos OR Skaven OR Armored OR Monsters OR Infantry
- +10-30% Damage reduction from Chaos OR Skaven OR AoE attacks
- +10-30% Revive speed
- +(%?) Respawn speed
- +2-10% Movement speed
- +2-10% Attack Speed
A trinket offering +17% power vs. chaos and +9% attack speed (thanks to Halvars90 for the screenshot)
Those are all the traits and properties we’ve discovered for weapons and trinkets so far! Have you come across any others? Let us know and we’ll get them added to the list, and be sure to leave a comment with the best equipment combo you’ve picked up so far!
Published: Mar 6, 2018 02:05 pm